Wii News

Deal watch: Grab Overlord: Dark Legend for $37


Being that games are an expensive habit, we're always on the lookout for a decent savings. With that in mind, please direct your attention to Amazon, where you can pick up a copy of Overlord: Dark Legend for $36.99. That's $13.00 off the standard price of $49.99 and nothing to sneeze at. The game has been reviewed fairly well thus far and, at the very least, we can vouch for the charms of its PS3 and Xbox 360 brethren.If you like your games funny and evil, you might consider picking it up.
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Paramount movies streaming to Wiis via Minna no Theater

Sonic Solutions has just announced that it will begin offering movies from its catalog to Fujisoft's streaming Wii video service, Minna no Theater Wii. The Roxio CinemaNow service, as offered through Minna no Theater, will offer both new releases and older titles from the Paramount archives, to users of the downloadable WiiWare video streaming application, which is currently available only in Japan. Though Lionsgate content isn't specified in this agreement, it's worth noting that Cinemanow also distributes movies from that company, an executive of which predicted an agreement much like this.Minna no Theatre is one of two WiiWare-based streaming video offerings, the other being Nintendo's Wii no Ma Channel, which is currently focused on original programming. Fujisoft has indicated plans to release Minna no Theater in North America.Read | Permalink | Email this | Comments

Jimmy Fallon takes on Tiger Woods this Thursday night


Late Night with Jimmy Fallon host, uh, Jimmy Fallon, laid down the gauntlet for one golf legend Tiger Woods recently, challenging him in Tiger Woods PGA Tour 10 on Wii. Kotaku reports that Tiger has accepted and will play Fallon on his late-night show this Thursday. We take special interest in this because we've always had a dream of challenging Bill Laimbeer in his stellar SNES basketball romp, Bill Laimbeer's Combat Basketball, so you can bet we'll be cheering Fallon on all the way.Read | Permalink | Email this | Comments

Former Beatles, widows involved in The Beatles: Rock Band development


It looks like Paul McCartney, Ringo Starr, Yoko Ono and Olivia Harrison have more to do with The Beatles: Rock Band than thrilling journalists at Microsoft's E3 media briefing. In an interview with Crispy Gamer, the game's lead designer, Chris Foster, intimated that the former Beatles, along with Ono and Harrison, have shared quite a bit of input with the team at Harmonix.Foster calls the group "the shareholders," and states that they helped put together the song list, its venues and gave input as to whether the game's "dreamscapes" adequately supported the songs. "They looked over all the characters, the animations ... they really kept us honest on whether we were capturing the spirit of the band as they were performing, which was a huge challenge for us," says Foster, noting that it's necessary to capture the joy that The Beatles expressed when playing.According to Foster, seeing the former Beatles and their widows at Microsoft's E3 briefing "is about as validating as everything." He adds, "They don't get together for almost anything ... it has to be something important, something they believe in."Read | Permalink | Email this | Comments

Interview: Silent Hill: Shattered Memories producer Tomm Hulett


When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world's creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining -- and not a remake:You're making Silent Hill: Shattered Memories and you're tying it to the first game. Harry Mason is back, but you're calling it a re-imagining, you're not saying "remake." Is that a bad word?Right, that's a curse word. [laughs] By re-imagining, like you said, we've got the premise of the first game: you're Harry Mason, you're looking for your daughter Cheryl. Beyond that we've changed and updated it, so it's an entirely new experience. If you've played the PlayStation game to death, you still have no idea what to expect for Shattered Memories. We did that because, on the Wii, maybe there's a lot of people who haven't played any Silent Hill games, so it wasn't really fair to say, "Here's the sequel to Homecoming, enjoy yourself." But then, returning fans, they've played the first game, they've played Origins, they've seen the movie, and they've played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn't really want to play a remake and so, by re-imagining it, there's new content -- if you've never played it before, of course, it's new to you -- but then, there's also this extra layer of new content if you're returning, because you get to experience all these things that are different from what you're expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don't know what to expect. We've built that into the game if you're a returning fan.

Continue reading Interview: Silent Hill: Shattered Memories producer Tomm Hulett

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'Ghostbusters' credits neglect artist crucial to game's style, dev responds


The artist who helped inspire the graphic style of the Wii and PS2 versions of Ghostbusters is angry for being omitted from the game's credits. According to a blog post by artist Dan Schoening, Sony and Sierra -- the original publisher of the game before it was picked up by Atari, following the Activision/Blizzard merger -- "100% guaranteed" he would be credited for his help in shaping the final look of the two versions of the recently released title. "For a game that in many ways is heavily influenced by my work, is it too much to ask for some acknowledgment?," Schoening wrote over the weekend.Yesterday, Red Fly Studio (the team behind the Wii/PS2 versions) CEO Dan Borth defended his company's position to Kombo. According to Borth, many people responsible for the game were omitted for the simple reason that there wasn't enough room. "After Sony, Vivendi, Atari all got their credits we had few spaces for ourselves and the others who worked on the games with us -- Zen Studios, War Drum studios, etc," Borth said. "Many people didn't make it and they worked many, many more hours on this game than Mr. Dan I can assure you. Does that make it right? No it doesn't. That's just how it played out.Borth admits that Schoening's name was omitted, but is adamant that it was not done intentionally. While not having "space" for the artist's credit is one of the saddest attempts at an excuse we've ever heard, Borth apologized to Schoening for the omission and thanked him for his work on the dev's official blog.[Via TrueGameHeadz. Image credit: Dan Schoening]Read | Permalink | Email this | Comments

Metroid Prime Trilogy packaging cooler than a Chozo suit


Click image to morph into gallery
We just got sent the box art for the upcoming Metroid Prime Trilogy and, wow, it's really nice. Featuring a badass Samus-adorned metal case, the box art is about as cool and futuristic as the retooled Metroid Prime content located on its disc. In addition to the metal case, the Wii Trilogy will also include a "special Metroid Prime Trilogy artbook." Looks like Nintendo's managed to weasel out another $50 out of us, huh? We'd go on more about it, but then that would keep you from going into our gallery below and checking out the various shots for yourself.
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Oh no! Megan Fox is totally into the Wii


It seems as though there are dissenting voices coming from the cast of Transformers: Revenge of the Fallen regarding Nintendo's Wii console. Why, just the other day, Shia LaBeouf expressed to the world his discontent with the system and those employing it for gaming -- that group of people apparently including his cast mate, Megan Fox. In an interview with WhatTheyPlay.com, Fox said, "I'm totally a fan of the Wii, I'm just not good at it." As LaBeouf (S. Beef to us) noted in his interview with Joystiq sister site Big Download, the two were playing LEGO Star Wars most recently, though Fox has some rather specific complaints about the game, telling the interviewer, "One thing I don't like about that game is that if one person is lagging behind and wants to check something out, and you're running ahead, you drag the screen with you -- you can't stay separate when you're playing on a team together ... that becomes annoying." Point taken! Apparently the lady knows her games, eh? Care for a guest column, Ms. Fox?Read | Permalink | Email this | Comments

Dragon's Lair on NES might be the worst game ever


While we like to think that we've played a lot of NES games, we never experienced the console's version of Dragon's Lair. And we're thankful for that, as a Nintendorks video (available after the break) shows what could possibly be the worst game ever made ever. Not only is the gameplay an issue, but it's so tough that getting past the first screen is on par with scoring a womp rat bullseye in your T17! How do you make this game and not stop to question it halfway through?

Continue reading Dragon's Lair on NES might be the worst game ever

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Metareview: The Conduit (Wii)

While you're patiently waiting for the end of the week so you can cash that paycheck and pick up High Voltage Software's The Conduit for your Nintendo Wii, why not take a gander at what the rest of the interweb had to say about the game? Considering the lack of correlation between Metacritic scores and the sales numbers of Wii games, though -- at least according to Peter Moore -- you probably shouldn't let these numbers get to you too much.

  • GamePro (70): "The Conduit is the closest you will get to recapturing the magic of Goldeneye ... To be blunt, The Conduit is a by the numbers shooter that offers a couple of thrills but ultimately doesn't make much of an impact ... anyone who loved Goldeneye will want to give a look as well if only to get a nice dose of nostalgia, but the rest of you shouldn't feel a need to abandon your favorite next-gen shooter for this one."
  • GamesRadar (80): "The Conduit is fun, controls well, and is, at times, quite beautiful ... Both humans and alien drones are animated with competent physics and personality that puts High Voltage Software's Quantum3 engine outside the realm of the "GameCube 1.5" criticisms ... The truth is you probably wouldn't bat an eye at The Conduit had it appeared on PC, PS3 or Xbox 360 ... The solid, yet unremarkable single-player won't win any awards, but The Conduit still features the most finely honed online outings available on Wii."
  • IGN (86): "The Conduit is not a revolutionary first-person shooter, but it's a damned good one ... the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date ... The Conduit features a robust list of modes and maps to play online and nearly 20 weapons to use as you rip through arenas blasting foes ... it's not revolutionary, but The Conduit is a great first-person shooter designed just for Wii owners."

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