Gamasutra has an interview up with Capcom's Minoru Nakai, a producer on Dead Rising: Chop Till you Drop, about the development of the somewhat controversial Wii remake of the Xbox 360 title. It reveals external, game-related details worth noting as well as interesting behind-the-scenes stuff.In terms of gameplay, we now know that photography is gone (cue a few disgusted "NOT BUYING IT" comments), but that the mall map is the same size as it was in the original, and even tuned a bit to be "a little bit more maneuverable, so that it's easier to get across the mall and things like that." Loading times haven't been compromised by the move to Wii. In addition, some of the zombies have been sped up.Behind the scenes, Nakai discussed the process for converting the 360 models to Wii, and altering animations (from Resident Evil 4 and Dead Rising) to match player-controlled motions.
Capcom's Nakai on adapting Dead Rising
January 6, 2009 - 5:41pm
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